

the reason other cities were laggy is obviously because they're on the same nodes as over-saturated zones. the others had huge delays on any command / cast while vendor-central was perfectly fine to walk around. In the past 24hours one of the least laggy cities was prontera. how many packets do you think vendors send and receive? they all sit in an area where nothing server intensive is happening. Logged in depending on number of merchants the player have), the player would only need to keep one client opened, since his merchant would be selling server wiseĪnd would not need to leave another client opened in the game for TekreliousĮdited by Nakano15, 23 July 2017 - 08:52 AM. With this idea, instead of a normal player having 2 clients of ragnarok online opened, being one to play, the other with the vending merchant (or even more accounts Compiling is very easy, if you use Visual Studio 2013, open this file rAthena-13.sln from your rAthena using your Visual Studio 2013 and right click Solution rAthena-13 (4 projects) and click Build Solution. We are the players, we'd do better to have the game opened to play it rather than increase latency in the game with thousands of stores opened by afk players. Gravity aren't dedicating either the resources or man-power needed to run the servers right now.

all these suggestions (as endearing as the attempts to help are) are useless The problems with the game are the servers they're running. Why would you even bother wasting dev time on something that would take up time from numerous departments (not just the devs), that will ultimately make zero difference
